


Fear has kicked in and common sense has well and truly left the building, as I found on that night of playing alone with only my traitorous laptop for company.Īfter glimpsing Slender only twice, I yelped "NOPE" to nobody in particular, slammed the laptop shut and turned on all the lights in the house. When he finally (and inevitably) catches up to you and you actually see the Slender Man close up, you realise he's essentially just a potato in a grown man's suit and tie.īut by then its far, far too late the music, lack of weapons, the overpowering darkness of the surrounding forest and the beautifully simplistic sound design have all done their job. You might actually be safer turning the torch, your one lifeline, off – but who'd be brave enough to do that? In Slender, turning back is a very bad idea. The catch is, the more agitated you become, the more you want to turn around and look for him.

In The Eight Pages, looking directly at Slender increases the chances of being caught by him, as the more times you see him the closer he's likely to appear.Īnd like the creepiest monsters, a la Dr Who's Weeping Angels, you'll never actually see him move blink (or simply just turn around) and he'll appear just that little bit nearer than he was before. "Blink (or simply just turn around) and he'll appear just that little bit nearer than he was before.
